Showing posts with label preview. Show all posts
Showing posts with label preview. Show all posts

Wednesday, September 26, 2012

Eurogamer Expo 2012 Preview

Time, it seems, flys when you're having an abundance of fun and this year has been no different for me. Frivolities include writing a car off, buying a new car, buying a house (you heard right, I'm all growed up) and generally working for a living. The culmination of such leaves the author with little time or desire for authoring.

As any regular reader to this blog will note, my writings have gone from rare to virtually non-existent over the last 12 month and now I find myself faced with Eurogamer Expo in what seems like a blink of an eye. So I guess it's time to dust off Writing For Dummies and attempt a few paragraphs detailing which queues you might find me in at Earls Court on the 28th and 29th September

Let's get some negative out of the way first. One major queue you won't find me in is Black Ops 2. So far, I've seen nothing that makes me believe this title will do anything different from previous iterations. Add to this the fact that everyone will cover it to death and you've got zero reason to stand in a hefty line. There's absolutely no way I'll be checking out Borderlands 2 either, but that's mainly because I bought it!

This years 18+ zone looks like it might steal the show. Aside from the previous two titles I've mentioned there are some real giants including Tomb Raider, Hitman: Absolution and Aliens: Colonial Marines, all of which have been shown at length at other events but I still can't wait to see if they play as good as they look! Possibly my most anticipated title of the 18+ zone (and maybe the whole event) has to be Assassin's Creed 3. None of the recent iterations managed to top AC2 in my opinion so it'll be great see if turning the game on its head makes everything feel fresh. I just hope there's a single player demo!

For the youngers at the show, I'd have to recommend checking out the F1 2012 booth. I'm a massive fan of the sport and Codies have made a real gem out of the series so far. They'd have to do something pretty major to screw this title up! I'm also keen to find out what all the fuss about Rocksmith is, after all it can't make me any worse at guitar!

That's my main picks this year! Where will you be?

Tuesday, January 24, 2012

Battlefield 3 BETA Views*

*Originally posted on 7bitarcade.com

After all the excitement, the Battlefield 3 Beta is now over. No doubt most gamers with an online connection would have jumped on to give it a go and formed their own opinions. Indeed, a fair amount of chatter has passed my screen on the many downfalls of the beta. Personally, I had been looking forward to getting my grubby mitts on the multiplayer. Previously, I had only played the campaign at EuroGamer Expo(an experience marred by the lack of a Y axis invert option but that’s a debate for another time) for fear of losing my sanity in the queue for the rush gameplay.

After the hefty 1.3gb download (sadly confirming the consoles would not get access to the Caspian Border map), I boot up and attempt to get into a game. To start with everything is great, I’m straight into the sole map of the beta, Operation Metro, and everything feels very Battlefield, albeit more close quarters than the Bad Company 2 fan-boys wanted. There were several times when the servers simply couldn’t cope anymore, usually when I want to play, but this shouldn't be beyond the expectations of a beta code.

From the outset, its clear that this is old code. Unfortunately, the map is full of bugs, prone can be a bit twitchy and the bullet hit detection seems a little off at times (I assure you it is not my terrible aim!). This tells me that EA do not consider this to be ‘demo’ of the game but a server code test. It confuses me that they made it such an open beta as the masses are clearly hinging their preorders on this code and judging, somewhat unfairly, the final game on this outdated build.

Visually, the Frostbite 2 is a big step up from its predecessor used in BFBC2 and I fully expect the final product to further showcase the updated graphics. Smoke billows out of burning cars and carriages, your screen blurs up nicely when you are under fire and shadows spread across everything realistically. In fact, lighting has never been so critical in a Battlefield game before. Lie in the shadows and you’re almost impossible to see if your quarry is ambling about in the sunshine. Moving around the environment feel a lot smoother too. One of my big issues with BFBC2 was that I would forever find myself stuck on scenery. Now, one click of the jump button and you vault cleanly over whatever obstructs your progress and away you go.

I’ll avoid going too in-depth into the different classes and the various unlocks that comes with them as I should imagine anyone with even slightest interest has either played the beta for themselves or is hiding away from information like a hedgehog in danger. Suffice to say, the changes to the classes are welcome in my book. Support feels exactly as it should, a mobile turret, and the assault/medic feels powerful enough without going into points overkill (much like the LMG-revive machine that was the medic in BFBC2). I especially like the bi-pod attachment for completely reducing recoil and suppressing the enemy.

My absolute favorite addition is the new social and stat tracking feature Battlelog. Using your web browser and, eventually, smart phone, you’ll be able to see exactly where you stand with your mates, when and what your next unlocks will be and a multitude of other statistical goodness. Some won’t care about this, but stat fiends like myself will love delving into it before and after matches. The best thing about it? It’s free in its entirety.

The major complaints I have come across are the prone campers and the COD-like gameplay. From my experience in the beta, the prone campers are a pain, but also easy to combat. Thanks to the killcam, locating and flanking these folk is a breeze and lets not forget, digging in and defending a choke point is a tactically sound method that shouldn’t be grumbled at (after all, the attackers are now given 100 tickets per MCOM set). And yes, this map does feel somewhat COD-like when you clear the first set of objectives, but then it is an infantry map. I’ve seen Caspian Border in action and I can tell you it’s 100% the Battlefield of old.

My biggest fears after the Beta is that too many people treated it like a demo for a finished product that it simply isn’t. It’s entirely possible that by allowing completely open access to the code that EA and DICE have shot themselves in the foot and convinced way too many people to opt for MW3 instead as its a safe bet. I truly hope that isn’t the case and BF3 will still maintain the level of buzz which has been present for many months now. My preorder is still very much intact (and so is my days annual leave!). See you on the field soldier!

Eurogamer Expo 2011 Preview*

*Originally posted on 7bitarcade.com

Look anywhere in the gaming media and you’ll see talk of sequels saturating the market. People will argue to the death about how there is a distinct lack of original IP and that the sequel is killing the industry. Pah, I say to these people. PAH!

This years Eurogamer Expo is rife full of massive Triple A sequels. The likes of Gears of War 3, Assassins Creed: Revelations, Forza 4 and Uncharted 3 will all be rearing their beautiful heads to wow us and empty our wallets before the year is done.

In preparation for the massive titles on show, I’ve gathered my top 3 anticipated games at EGX this year.

#3. Batman: Arkham City

I picked up Arkham Asylum on release after being lucky enough to attend a closed event with Rocksteady. I was immediately stunned by the presentation that oozed from the screen as after a stream of terrible Batman titles, AA was finally an adventure worthy of the worlds greatest detective. Now, Rocksteady have a heap of expectation piled on them to make AC surpass AA in every way and, from what I’ve seen, it does.

Moving from the confines of an island to the mainland, Arkham is now a sprawling network of dilapidated buildings and villainous activity. It’s almost as if it has been designed as Batmans’ playground.

All the villains will be there: Joker, Two-Face, Riddler, Penguin, Hugo Strange, Zsasz, Bane, Mr Freeze, Harley Quinn, Deadshot and, of course, the playable Catwoman.

If you are not excited about this at all, then find some excitement within the deep dark recesses of your brain. Batman Arkham City is going to rock the Expo this year.

#2. Mass Effect 3

ME2 was easily the game of 2010. Aside from Assassin’s Creed 2, there has been no better sequel in recent years.

ME3 sees a continuation of Shepherds’ story directly after the events of The Arrival DLC, and whilst I don’t want to give away spoilers to people who may not have played ME2 yet (why?!) the title pretty much speaks for itself. Expect the usual full story arcs (or not, depending on who died) from all the main characters and an expansive set of side missions to distract you from the galactic apocalypse.

As for the massively toned-down RPG elements in ME2, well they are back! Expect something inbetween ME1 & ME2 with the inclusion of full customisable weapon loadouts. While finer details are a little thin at the moment, BioWare are masters of their craft. This will be immense. Fact.


#1. Battlefield 3

My top slot, and more than likely my game of the year, is saved for the warfare giant of BF3. Call of Duty fans may get a tiny facelift and a few new features once a year, but good things come to those who wait.

Battlefield has long been the staple of PC online multiplayer action. The massive maps and gigantic teams gave an overwhelming sense of your tiny part in a much larger sequence of events.

The series had a shaky start on the consoles. I wasn’t a fan of either Modern Combat or Bad Company 1 so much so that it took a friend to introduce me to Battlefield: Bad Company 2 before I really gave it a chance. Thank your respective deities that he did otherwise I would be stuck admiring the graphical changes in COD (sarcasm people!).

From the trailers I’ve seen, BF3 has some of the prettiest looking destructible environments around. They’ve built the Frostbite 2 engine up from scratch this time and it shows. The lighting and particle effects are unparalleled. Of course, these previews are always shown on a high end PC so I’ll look forward to getting my hands on a console version, but I highly doubt DICE will let it be released with anything less than perfection.


With three giants like these hitting the markets in coming months who can possibly argue that sequels are killing the gaming world?